TAIKUNDA
A real-time, three-layer steampunk strategy game.
Build a floating city. Outrun a wall of nothing. Trade broadsides between airships. Colony, campaign, and combat — one run, no turns, no second chances.
Pre-alpha · Coming soon to Steam
The empire holds the core. The Voidwall pushes from the rim. You are caught between them.
Taikunda is a real-time, three-layer steampunk strategy game. You command a colony ship fleeing across a dying galaxy. A wall of nothingness consumes the universe behind you, driving you forward. An authoritarian empire's blockade waits ahead. Between them lies your only chance: the safe haven at the galaxy's center. Three layers. No turns. No mode switches. Every shortage in your colony bleeds into the campaign. Every battle you lose costs fusion you can't afford. You're not winning a war — you're staying ahead of one.
They aren't separate modes. They're the same game — and every decision cascades across all three.
Build a steampunk floating city across up to five connected platforms. 30+ buildings, fusion pumped through brass conduits. Workers are people, not numbers — names, families, grudges. None auto-assign.
A 21×21 galaxy of 337 hand-rendered tiles. Harvest scrap, gas, and vortex energy from the rim toward the core. Conquer planets. Discover what the empire is hiding. Outrun the Voidwall.
Drop into real-time naval combat. Trade broadsides between steampunk airships. Board enemy hulls. Lead squad-based ground engagements on biome-themed arenas above the planets you take.

Colony, campaign, battle — one run. The three layers aren't separate modes; they're the same game. A worker shortage in your colony bleeds into a weak garrison. A failed broadside puts your refugees one cycle from starvation. Every decision cascades.

A wall of nothing eats the galaxy. It advances on a difficulty-set cycle and consumes any tile it touches — planets you've conquered, portals you haven't used, territory you haven't explored. There is no holding it back. You can only outrun it.

30+ buildings across five platforms — workshops, refineries, fusion reactors, hospitals, taverns, shrines. Pump fusion through brass conduits. Lift buildings off the deck to dodge real-time asteroid storms. Stay too long and your power grid collapses.

Issue orders. Hold the line. Line abreast, column, salvo, hold — commands flow to every ship in the wing. Port and starboard reload independently. Three ammunition types, four damageable subsystems per ship. Lose your captain and the ship goes feral.

A galaxy you take one tile at a time. A 21×21 grid of hand-rendered tiles — scrap and gas at the rim, vortex energy and contested planets toward the core. Every move costs fusion. Every tile you don't take is one the wall reaches first.
"There's an empire in front of us, a wall behind us, and a tank that empties either way."— Captain's log, Taikunda
Fusion powers every building, every workshop, every move on the campaign map. Run dry and the ship stops — and a stationary city is a Voidwall meal.
Taikunda is a long, hard, no-turn strategy game about loss and hope under pressure. Add it to your wishlist and be there when the wall starts moving.
Wishlist on Steam